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![]() You can find the Clan's Steam Group profile BY CLICKING HERE Are you interested in joining our clan? Contact us now! Ask a member of our Steam group how to join or send us an email! And you can email us at: exl [at] thelastexile [dot] net |
| Supreme Commander 2 Patch 1.20 ![]() Patch 1.20 has been released for Supreme Commander 2. The awesome patch notes are displayed below: New Features: * Added AI Custom Options menu to allow fine control of each AI’s Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference * The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle are now available to play for all players * Added a Cybran Mass Convertor structure, unlocked via the research tree * Added “No Artillery Structures” to game exclusions list * Added “No Mass Conversion” to game exclusions list * Added shield range ring indicators both during placement and on mouse-over * Added factional shield coloring, and quicker impact effects to improve overall visibility and feedback * Added a keybind to turn the UI and all associated in-game clutter on and off for screenshots and movies: Ctrl-U * Updated the current ranked season to season 2 Balance: * Increased Mass Convert cost to 2500e and income to 250m * Increased Mass Convert cooldown to 10 seconds * Killing enemy units will now generate 25% less Research * Illuminate Rogue Nanites heal decreased to 5,000. Was 10,000 * Illuminate ACU Shield health decreased to 12,000. Was 15,000 * Illuminate ACU Teleport, Damage, Rogue Nanites and Personal Shield upgrades each increased by 1 RP * Illuminate Rogue Nanite’s range increased from 10 to 15 * Cybran Battleship range decreased to 90. Was 115 * Cybran Kraken health and damage increased by 50%. Weapons no longer prefer unique targets * AI veterancy cheat buff is now an increased vet rate, rather than free levels * Illuminate Point Defense cost increased to 200m/440e. Was 190m/420e * UEF P-Shield health increased to 600. Was 400 * Nuke cost increased to 1000m/4000e for each projectile. Was 750m/3000e * Mobile units that are hunkered will no longer be affected by the magnetron Improvements: * When we buff a unit’s max health we now set the units health percentage to the same as it was before the buff was applied * Removed the visual effect on other units from the Bodaboom and Universal Colossus to improve performance * Increased Bodaboom buff check time to 8 seconds and Universal Colossus to 6 seconds to improve performance * Changed the Bodaboom range circle to match the Bodaboom’s buff range * Attempting to join a game when you have modified files and the host does not (or vice-versa) will fail with a warning message. This is true for joining through the game browser or by receiving an invite * We now disable collisions on units while they are in a transport * All Air to Ground and Ground to Air projectiles will no longer collide with each other * Units that die while jump jetting will fall like air units * Anti-Nukes will now show the proper Available/Max numbers when you hover over the build AntiNuke button * Made path requests NOT immediately reset from cost stamp collisions * If you lose and have a human ally that is still alive, you can no longer hear sounds from enemies under the Fog of War and can no longer see decals created under the Fog of War * We no longer remove units from their group when issuing ability commands (except in special cases) * GPNav now allocates all the memory it will require for Integration Fields at the start of the game to improve performance * Jump jetting units will now adjust their flying height to avoid colliding with terrain * Reduced the effect ambient sounds have on the game’s framerate * Improved ’should dodge’ logic so if your push class is less than, then you should dodge * Improved ‘pass through walls’ handling so battleships don’t get pushed onto the shore * If a unit cannot move as fast as the group, then the unit’s speed bonus max is 15% instead of 50% * Fixed air units group speed calc, so its not just the leader speed.. its the speed vote, just like land units * Illuminate Flare effect updated. Now less expensive, added an on ground impact effect * UEF Disruptor Station Activation Effects. Bigger for better player feedback * Illuminate Electroshock beam and impact adjustments * Illuminate Radar Overdrive, added activation effect * All faction scaffolding effect LOD adjustments. Better player feedback at further LOD range * Tri-armor buff effect. Now better looking and less expensive * Reclaim, Capture, Repair, Build effect LOD adjustment. Better player feedback at further LOD range * All Faction Unit destroy LOD adjustments. Better player feedback at further LOD range * Experimental Unit weapon effect LOD adjustments. Better player feedback at further LOD range * LOD update on unit upgrade, build bonus, overcharge, mass convert and hunker. Better player feedback at further LOD range * Changed text for shield restrictions to imply structures only For a more complete list that includes various fixes, AI improvements and known issues, please click this. |
| GPG Video Blog - ep. 25 ![]() The latest GPG blog is a gift from the gods for the modding community. Acording to Chris Taylor and his friends over at GPG, they are looking for ways to integrate a map editor that can be released and used by everyone. Also, they want to make modding more user friendly by creating a system where mods can be easily imported in-game without much hassle. Now, that I want to see! Thanks to Marky for the heads up on the video! |
| Alienware Crossfire Tournament ![]() Alienware, ATI and AMD will be hosting a 1v1 tournament for Supreme Commander 2. The tournament will be single elimination and players will be competing for a Alienware Area-51 desktop with ATI CrossFireX technology that's worth around 2500$USD. The tournament will start July 24th and registration will close July 23rd. Maps will be: Round 1: Clarke Training Center (bo1) Round 2: Coalition Shipyard (bo1) Round 3: Arctic Refuge (bo1) Round 4: Markon Bridge (bo1) Round 5: Finn's Revenge (bo1) Round 6: Spring Duel, Coalition Shipyard, Clarke Training Center (bo3) Round 7: Arctic Refuge, Markon Bridge, Finn's Revenge (bo3) Unfortunately the tournament will only be open to residents of the US and Canada(excluding Quebec). You will need a Alienware account in order to sign up for the tournament. Sign up here! |
| Got Video? ![]() I will be spending my next week (first week of summer "vacations") working on a nice supcom 2 video for the clan which will be used as marketing and for pure "show off". If you have any nice replays I can use, let me know! Leave a comment below with a link to the replay or send me a PM! |
| GPG Video Blog - ep. 20 ![]() Find out how good Jeremy Soule is and why you shouldn't fly from and to LA several times in a short time span! Oh, i forgot, there's also something about spam and as always, a reference to CT's lunch. No, not the spam. |
| ESL Galactic War #1 Tournament ![]() ESL will be hosting a 1v1 tournament Sunday June 27th. The tournament will be a single elimination cup and may be a start of a brand new series of tournaments on ESL for Supreme Commander 2. First prize is a 1 month ESL premium account but no 2nd or 3rd place prizes have been confirmed. The maps will be: Spring Duel Coalition Shipyard Markon Bridge Finn's Revenge Final 1st map is unknown but it will be selected by the tournament director. 2nd/3rd map is losers pick. In order to join the tournament, you must create an account on ESL and join The ESL Steam Group. The only requirements on the website for signing up are that you have your Steam contact info on your profile on the ESL website and have a account of course. Sign up here! More info on the rules here! |
| GPG Video Blog - ep. 19 ![]() On this episode Chris answers some comments left on the Kings and Castles' blog by people who know nothing about game developing. He has the patience of a saint to be replying such comments. Kudos to him for it. Also, I'm starting to really like this...Jessica. |
| Portal 2 Demo + Interview ![]() This is a very heavy post. Probably the longest one too. 4 videos, that's what i have for you, The first three are the Portal 2 demo shown at the E3, roughly 14 minutes long. The last one is an Interview conducted by our friends from 1UP. Enjoy it all. DISCLAIMER: I will not be responsible if you suffer some kind of stroke due to the massive quantities of awesomeness in the following videos. , .. aaaand the interview: |
| Lets do science together...you monster. I believe you don't need me to write anything for you to understand what this is all about. Let me just tell you that I'm now officially hyped for the rest of the year and maybe a bit longer. It all depends on Valve and their possible delays. |
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Mr-Marky
The Duke was at PAX :3
Mr-Marky
I cant see the spartan, Is he behind the wuss with the xbox flag?
Freemon
A fairy, an astronaut and a spartan walk into a bar...
http://tinyurl.com/2cxsdhe
Mr-Marky
FYI: the free medal of honor is a scam.
Freemon
Now i want the DLC units. and fast ^^
Birk
Might come later tonight, I really hope GPG does deliver today... Tomorrow's good tho. :O
Freemon
i believe birk. My inside sources confirm. However. they do not guarantee it will be right on monday. It's the chickens that apply the patches on gpg stuff.
Exile_Dan
Thats exactly what you said... :?
Mr-Marky
Thats what she said! <3
Birk
SupCom2 patch tomorrow!
Freemon
Saxton Hale is the unstoppable force and Chuck Norris is the immovable object. Let's hope they never meet.
Mind
The resemblance between Saxton and Chuck Norris is amazing xD
mr_niceguy_
http://tinyurl.com/2bjcvha
BAM! perfect saxton hale picture
Exile_Dan
Thx too Shaper i now do xD
Maybe Bruce Lee plays more tf2 than i do...
Shaper
Bruce Lee farted and Saxton Hale was born :D
Mr-Marky
Ur lucky to be even alive!!
mr_niceguy_
you.dont.know.saxton.hale....?
Exile_Dan
LooL
Hope this won't offend to many... but i guess its time for me to google this Saxton guy ^^
Mr-Marky
God once said: "Let there be light." Chuck norris once said:"Let there be god." Saxton Hale once said:"Let there be Chuck Norris." Now how can you still question the might of Saxton Hale (Australian)?
Exile_Dan
Noooo wayhh !
Chuck Norris once walked down the street with a massive erection.... THERE WHERE NO SURVIVORS
Freemon
yup that insert coin is for Player 2. Player 1 score is on the top left.
Freemon
that insert coin might be for a Player 2.
btw, Saxton Hale would pwn Chuck Norris. Anytime. Anywhere.
Mr-Marky
It was a demo, It said insert coin on the top right xD
Shaper
Chuck Norris still gets owned by Bruce Lee :P
Exile_Dan
If only chuck norris would dare step out and admit it was him...
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