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Supreme Commander 2 Review
Moderators: Admin, Gr44, Bus_Driver, Freemon, Shaper, zebra105s, Birk
Author Post
Shaper
Thu Mar 04 2010, 07:51AM
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Joined: Fri Jun 13 2008, 02:31AM
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I will NOT review the campaign... in a nutshell, its meh like pretty much every other RTS campaign.

So far I'm happy with the results, the game is fun to play, incredibly fast paced if you get your stuff right and also very strategic (booyah!). The game is smooth as heck, the pathfinding and auto formations are awesome, no RTS can do this but I do believe something was left out. If IRC, OSC unit formations wud mix in a healthy way, for example:

X = bots, O = shield, U= arty, A= aa
Say you mix bots, shields and arty, in OSC itd look like this:
XXXXXXXXXX
XXOXXXXOXX
AAUUUUUUAA

However the new unit formation AI in Supcom2 will show like this:
XXXXXXXXXX
XXXXXXXXXX
OOAAAAUUUU

The units are basically formed in stacks depending on their class and not in a strategic formation, which makes microing a bit of a hassle and its something u might not wanna deal with in the middle of a big fight... but then you just might. Multiplayer is very incomplete but its not all that bad, and here is where all those upgrades and strategic decisions come into play, killing you in the process or allowing you to come out with a new notch on your killboard; tho getting used to instantly get into the field and not wait for ACU's gate-in may take a pair or more games, however the 2 engies you get help you speed things up a level, something we'd only dream of in OSC.

Mass is hard to collect in multiplayer maps, its not friendly if you dont find a strategy per map, you can easily run outta resources in a matter of seconds.
Deciding where to spend your hard earned upgrade points defines your strategic approach and may or may not weaken your other areas, so instead of goin all for one thing, try mixing it up a little, it is FAR more effective then it was back in OSC, so dont be afraid to spend some extra resources on air or even naval on small map.

Factions are very unique now, tho they dont deviate themselves from the the original idea (maybe just the names), the Illuminate are the only faction missing a limb and Im not convinced of their navyless ways, they sure are cheaper, but range will kill half of a task force before they even get to range, but then they excel early on in water maps of any size. Cybran are still my favorite, they are the "all purpose guys" while the UEF has units specialized in a form of combat... sort of speak.

Supcom2 is a new experience and its not really possible to compare OSC and Supcom2 in 90% of the situations.

I've always been a purist, but accepting change helped me enjoy this new gameplay... theres still room for over the top games like TA/OSC and the mainstream RTS kind which isnt a bad thing when done correctly. CT is obviously testing the waters, but doing it right at least.

Cheers to GPG, I believe this is a hit.


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